Hi.

Hey 👋🏼 I’m Tom.

Content Lead @ Cathedral Studios | Marketing creative products without fluff | Former Founder & Creative Director

I’m a marketing and content specialist working at the intersection of creative production and commercial outcomes, where ideas don’t just need to look good, they need to perform.

I’m currently the Content Lead at Cathedral Studios, working on the studio’s first IPs: The Bornless and HAM: The Game. My role spans content strategy, video production, trailers, and marketing execution across key moments like announcements, playtests, festivals, and launch.

I’m comfortable owning projects end-to-end, from early thinking through to delivery and results, working closely with creative and technical teams throughout.

Prior to this, I spent 9 years running my own creative production company, Two Cubed Creative, delivering video, digital, and content-led marketing for organisations across a wide range of industries. That experience shaped how I approach marketing today: with a strong focus on clarity, positioning, and execution.

My work has included:
- Gameplay, announcement, and promotional trailers
- Content and video strategy for product launches
- Creative-led marketing campaigns
- Digital and content marketing across web and social
- Graphic Design
- Unreal Engine 5 Production

Along the way, I’ve worked closely with designers, developers, and creative teams, acting as the bridge between creative ambition and practical delivery.

I’m particularly interested in marketing creative products: games, media, and digital experiences, where storytelling, audience understanding, and timing matter.

Outside of day-to-day work, I share insights and lessons from projects I’m involved in, as well as reflections on marketing, content, and creative production.

And that's me!